15 extra hp and a happiness boost + healing between turns really makes the difference in keeping Engineers alive and reaching Gold, which in turn keeps the Robots healthy. The Party Robot + Engineer combo is the best solution of any Dreadnaught. Engineers in particular are difficult to keep alive. Sucking for 50 turns before getting good is functionally identical to just sucking.Ģ) Dreadnaughts have problems healing both biological and machine units. Warlords have to wait much longer to get their happiness boost, which doesn't apply to cities, and Halfling Necromancers have to spend a ridiculously long time unhappy until racial governance which Necros are also weak at, tick up. Dreadnaughts get Suppress Nature very early to solve that problem. They also hate almost all climates, restricting both their units and their cities. These are the Age of Wonders 4 units! Is there any other content you would like to see from us about the game? Be sure to chime in and let us know.Ĭheck out the rest of our tips & guides to find our other builds and tips for games across all genres including NBA 2K, MLB: The Show, Smalland: Survive the Wilds, Demonologist, and more.There's always room for debate, but with Halflings, Dreadnaught is the standout.ġ) Halflings are bad at melee and weak against all physical unless happy. Age of Wonders 4 Units – Tomes Units Astral
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